Options
All
  • Public
  • Public/Protected
  • All
Menu

Creates a Humanoid Enemy with the given parameters or the default parameters.

Hierarchy

Index

Constructors

Properties

equipment: Equipment

Determines what equipment the enemy has.

see

Equipment class for more details.

health: number

Determines the health of the Humanoid Enemy.

name: string

Determines the name of the Humanoid Enemy.

Accessors

  • get getDamage(): number
  • get getDefense(): number
  • get getHealth(): number

Methods

Generated using TypeDoc